Patch notes 1.3.0

Patch notes 1.3.0

COUNTLESS ARMYPATCH NOTES

Daniel "Laer" Navarro Olmedo

12/18/20241 min read

New Features
  • Added a new screen in the options menu to check all keyboard shortcuts. (Suggested by "Lavan")

  • Added compatibility with Steam Deck.

  • Introduced a button to save army configurations. (Suggested by "McStuffins T. Fox")

  • Added a pause button. (Suggested by "MonkeyFonix")

  • Updated typography for better readability.

  • Adjusted the options menu to fix text alignment issues in certain languages.

  • Cloud saves are now available.

  • Visual improvements to bridges and river paths for consistent design.

  • The game now includes a backup system for saved games.

  • Added Steam trading cards.

  • Christmas Event with 6 exclusive unlockable skins:

    • Emaciated: "Elf"

    • Knight: "Krampus"

    • Banshee: "Christmas Past"

    • Reaper: "Christmas Future"

    • Mass: "Christmas Present"

    • Observer: "Christmas Ornament"

  • Added two new special skins:

    • Mass: Dead Inside Gaming

    • Observer: Interdotgif

Bug Fixes
  • Fixed an issue where defenses missed more shots at higher speeds.

  • Resolved a bug where certain skins would change to others when a troop died in combat.

  • Fixed issues with paths changing color when crossing rivers.

  • Addressed several minor visual issues.

  • The button to adjust typography to the left in the options menu now works correctly.

  • Fixed a bug where the descriptions of mill upgrades appeared misaligned during the first tutorial section.

  • Adjusted the stars in the final menu after each conquest, which were shifting out of position when zooming in.

  • Fixed the misalignment of buildings in the final menu after each conquest when zooming in.

  • Resolved issues with corrupted saves. The game now includes a backup system to protect your progress.

  • Fixed an issue in the tutorial where pressing a button with a controller too early would misalign the title.

  • The "back" button is no longer visible when using a controller in the skill tree menu, as intended.