Patch notes 1.1.0

Patch notes 1.1.0

COUNTLESS ARMYPATCH NOTES

Daniel "Laer" Navarro Olmedo

9/12/20242 min read

News:
  • Cover image changed.

  • Added an animation for the stars at the end of maps.

  • Revamped the final menu to have more animation.

  • Added sound to the final menu to accompany the animation.

  • Added a visual update when you choose the units, now it gets highlighted to locate it easier.

  • The transition has been remade, making the change more soft and adding an animation to it.

  • New sound effect has been added and changed.

  • Added minimaps to kingdoms 3, 4 and 5.

  • If the harder difficulty is chosen the minimaps are disabled.

  • Improved the sound of troops updating.

  • Added two new skins to each unit:

    • Soldier “Dorwulf”:

    • Soldier “Pirate” :

    • Skeletal dogs Hound “Blaquiturix” :

    • Skeletal dogs “Blade”:

    • Emaciated “Orc”:

    • Emaciated “Subordinate”:

    • Standard bearer “Orc”:

    • Standard bearer “Snow white”:

    • Knight “Prince IV”:

    • Knight “Commander”:

    • Banshee “Crooked King”:

    • Banshee “Cultist”:

    • Bothworlder “Three faces”:

    • Bothworlder “Void”:

    • Mass “Troll”:

    • Mass “Stewpot”:

    • Reaper “Dark one”:

    • Reaper “Lamp”:

    • Observer “Medusa”:

    • Observer “Octopus”:

    • Necromancer “The white”

    • Necromancer “Druid”

  • New unit, the Dragon, this one can be acquired once you conquer the last capital.

  • The reaper now counts as 4 units to conquer a building.

  • The mass counts as 4 units to conquer a building. The small one 2, and the mini as 1.

  • The cards now can be acquired without having the units to fill them. Besides, you can start a map without having every troop.

  • Added sound to each spell.

Changes:
  • Improvement to the tutorial map(Lonely Night Mountain Foothills).

  • Improvement to the tutorial map(Two fields).

  • Improvement to the tutorial map(Union Forest).

  • Improvement to the tutorial map(Brute’s Forest).

  • Improvement to the tutorial map(Helta rivers).

  • Improvement to the tutorial map(The Confluence)

  • Visual improvement to the tutorial map(Unique Harbour)

Fixed bugs:
  • The skull of "Horn island" was under the terrain border.

  • The skull of "The Rhodes" was under the terrain border.

  • Sometimes the shield from the spell and the from the lumberjack were hanging after the death of a troop.

  • The defense “trench” was blurred when the map started.

  • The camera of skill tree were moving more that it needed(There was a kind of space to the sides)

  • The cards that got smaller or bigger if you zoomed in or out while the cards change(spell to troops and troops to spell)

  • Sometimes, with specific conditions, the purchases on the skill tree could stay locked.

  • Sometimes the spell upgrades were already acquired.

  • In some maps the roads were poorly defined.

  • In some maps some floor parts were placed wrong.

  • The “bridges” on the small rivers sometimes could be seen over the troops and other decorations.

  • The difficulty button in options sometimes had an error.

  • If you win the six capital in “hard” the achievements of difficulty “easy” and “normal” weren’t unlocked.

  • Some skins of the Standard bearer didn’t have death animation.

  • The troop’s hitbox sometimes received more hits than it was meant to.

  • The shadows of some troops didn’t appear as they should.

  • The updates of conquering a build that could crash the game.

  • Sometimes the upgrade number was corrupted, giving errors to the system of difficulty and their achievements.

  • The music in the intro and some other occasions didn’t play.

  • One of the conquerabled buildings of the second kingdom’s capital was conquered by itself.