Patch notes 1.1.0
Patch notes 1.1.0
COUNTLESS ARMYPATCH NOTES
Daniel "Laer" Navarro Olmedo
9/12/20242 min read
News:
Cover image changed.
Added an animation for the stars at the end of maps.
Revamped the final menu to have more animation.
Added sound to the final menu to accompany the animation.
Added a visual update when you choose the units, now it gets highlighted to locate it easier.
The transition has been remade, making the change more soft and adding an animation to it.
New sound effect has been added and changed.
Added minimaps to kingdoms 3, 4 and 5.
If the harder difficulty is chosen the minimaps are disabled.
Improved the sound of troops updating.
Added two new skins to each unit:
Soldier “Dorwulf”:
Soldier “Pirate” :
Skeletal dogs Hound “Blaquiturix” :
Skeletal dogs “Blade”:
Emaciated “Orc”:
Emaciated “Subordinate”:
Standard bearer “Orc”:
Standard bearer “Snow white”:
Knight “Prince IV”:
Knight “Commander”:
Banshee “Crooked King”:
Banshee “Cultist”:
Bothworlder “Three faces”:
Bothworlder “Void”:
Mass “Troll”:
Mass “Stewpot”:
Reaper “Dark one”:
Reaper “Lamp”:
Observer “Medusa”:
Observer “Octopus”:
Necromancer “The white”
Necromancer “Druid”
New unit, the Dragon, this one can be acquired once you conquer the last capital.
The reaper now counts as 4 units to conquer a building.
The mass counts as 4 units to conquer a building. The small one 2, and the mini as 1.
The cards now can be acquired without having the units to fill them. Besides, you can start a map without having every troop.
Added sound to each spell.
Changes:
Improvement to the tutorial map(Lonely Night Mountain Foothills).
Improvement to the tutorial map(Two fields).
Improvement to the tutorial map(Union Forest).
Improvement to the tutorial map(Brute’s Forest).
Improvement to the tutorial map(Helta rivers).
Improvement to the tutorial map(The Confluence)
Visual improvement to the tutorial map(Unique Harbour)
Fixed bugs:
The skull of "Horn island" was under the terrain border.
The skull of "The Rhodes" was under the terrain border.
Sometimes the shield from the spell and the from the lumberjack were hanging after the death of a troop.
The defense “trench” was blurred when the map started.
The camera of skill tree were moving more that it needed(There was a kind of space to the sides)
The cards that got smaller or bigger if you zoomed in or out while the cards change(spell to troops and troops to spell)
Sometimes, with specific conditions, the purchases on the skill tree could stay locked.
Sometimes the spell upgrades were already acquired.
In some maps the roads were poorly defined.
In some maps some floor parts were placed wrong.
The “bridges” on the small rivers sometimes could be seen over the troops and other decorations.
The difficulty button in options sometimes had an error.
If you win the six capital in “hard” the achievements of difficulty “easy” and “normal” weren’t unlocked.
Some skins of the Standard bearer didn’t have death animation.
The troop’s hitbox sometimes received more hits than it was meant to.
The shadows of some troops didn’t appear as they should.
The updates of conquering a build that could crash the game.
Sometimes the upgrade number was corrupted, giving errors to the system of difficulty and their achievements.
The music in the intro and some other occasions didn’t play.
One of the conquerabled buildings of the second kingdom’s capital was conquered by itself.