Quality of Life improvements
Hello everyone! Following the multiplatform launch of Countless Army, I've received a lot of feedback from the community, and I've been working hard to implement improvements in various aspects of the game. Today, I'm sharing the most significant ones.
Building Capture Improvements
Now, when selecting an upgrade while capturing a building, the cards will automatically rotate to show troop icons, divisions, and full descriptions. This allows you to make more strategic decisions before confirming your choice. Additionally, if you're playing on touchscreens, double-tapping is now required to acquire the upgrade, taking advantage of this new view.

Improved Spellcasting System
The selected spell now lights up so you always know which one you're about to cast. On touchscreens, the system has been redesigned to prevent accidental casts: select the spell, move your finger to precisely position it, and release to cast. You can also tap the spell again to cancel it. The colors of the healing, speed, and disabling spells have also been updated to be more intuitive.

Major Optimization
The game's code has been completely refactored, with a special focus on the wind and shadow systems. This has resulted in a 5-15 FPS increase on low-end devices. Several significant bugs have also been fixed.
Controller Improvements
The camera and spell movement using the joystick and touch controls have been significantly improved for a smoother and more precise experience.
I hope you enjoy these changes when the update arrives soon! As always, any feedback is welcome.